
Name : | WAND OF AIR CURRENTS |
Element : | ![]() |
Type : | Equipment - Weapon |
Mana cost : |
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Components needed : |
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Effect : | When put into play, discard the Wind component used to cast it unless you're a Mage Noir.
At the beginning of your turn, draw 1 card, then this spell inflicts 1 damage to the opponent. |
Artwork : | Camille Fourcade |
Flavor text : | None |
Expansion : | Base game |
Notes : |
# | Note |
---|---|
1 | The effects of this spell trigger right before your Draw phase. |
2 | Thus you still get to draw a card during your Draw phase after this piece of Equipment applies its effects. |